Explorations I did during my time with Sty1e Studios on their first VR project.
- I was responsible for the creation of multiple environmental assets including Resource Nodes, and organic structures for one of the enemy factions. I took the notes passed onto me from my AD, and explored many ideas.
- For Resource Nodes I took into consideration how they would look in a "pristine" state and a "used" state after harvest. Exploring their visuals and coming up with ideas for visuals, and how the player could interact with them.
- Later many of my finished concepts were taken by our 3D artists, and modeled. I helped provide guidance throughout this process so the resulting model looked accurate to the approved design.