Unnannounced VR Project | Flora Environmental Assets
Final Environmental Assets for Production

Final Environmental Assets for Production

I like to tackle initial exploration in my sketchbook for quick ideation.

I like to tackle initial exploration in my sketchbook for quick ideation.

Lumite Blossom Exploration

Lumite Blossom Exploration

Final Concepts for Desert Sporestone

Final Concepts for Desert Sporestone

Desert Sporestone Resource Node Exploration

Desert Sporestone Resource Node Exploration

Blood Nectar Exploration

Blood Nectar Exploration

Explorations I did during my time with Sty1e Studios on their first VR project.
- I was responsible for the creation of multiple environmental assets including Resource Nodes, and organic structures for one of the enemy factions. I took the notes passed onto me from my AD, and explored many ideas.
- For Resource Nodes I took into consideration how they would look in a "pristine" state and a "used" state after harvest. Exploring their visuals and coming up with ideas for visuals, and how the player could interact with them.
- Later many of my finished concepts were taken by our 3D artists, and modeled. I helped provide guidance throughout this process so the resulting model looked accurate to the approved design.